Hi Livi - this isn't OGR feedback, but I saw your Scribd lament re. font replacement; quick tip - export your document as a PDF prior to uploading, and then Scribd can't replace your fonts. I won't be feedback on here for a while, so if you want to take it down and try PDF-ing your original and re-uploading, you've got the time :) I'll be back on here soon.
A quick bit of general feedback; you've got a few typos in your OGR - for example *specious* instead of *species* - so do please proof-read before you publish; your mistakes are spelled correctly, which suggests your entrusting your meaning to a spell-checker - and that can be a fatal presumption!
I'm encouraged by your OGR; there are some sweet, delicate thumbnails on your blog, and in terms of your visual concept - which is a bit woolly - the idea of always ensuring the horizon etc, is somehow hidden from view is a nice way of evoking the appeal of these sort of 'lost world' narratives. One really striking use of fog/mist to create a sense of mystery and potential menace is used in the computer game Limbo - if you're not familiar with it, check out this footage, and see how the world of the game sort of falls away into the mist:
I think you could really push this layering/receding aesthetic that is already implied in your thumbnails. In terms of your treetop village, I actually like the more dynamic composition of 5 - because it makes us 'feel' the discovery of this unlikely conurbation - like we're the explorers. Remember that something as simple as a choice of point-of-view can add content/information to the thing depicted.
The first world war tank - great - that's exactly the kind of joined-up thinking required by a concept-artist - real world reference and knowledge plus a bit of 'what if?' magic. The idea of using the machine itself as an element in that first establishing shot is a good move in terms of upping the cinematic ante, but just beware that we want to feel the vastness of that moment too - so don't get too preoccupied with the machine.
I look forward to seeing you now really push your three scenes forward; lots more thumbnails on here, Livi - as of now - onwards!
Hi Livi - this isn't OGR feedback, but I saw your Scribd lament re. font replacement; quick tip - export your document as a PDF prior to uploading, and then Scribd can't replace your fonts. I won't be feedback on here for a while, so if you want to take it down and try PDF-ing your original and re-uploading, you've got the time :) I'll be back on here soon.
ReplyDeleteOGR 11/10/2013
ReplyDeleteHey Livi,
A quick bit of general feedback; you've got a few typos in your OGR - for example *specious* instead of *species* - so do please proof-read before you publish; your mistakes are spelled correctly, which suggests your entrusting your meaning to a spell-checker - and that can be a fatal presumption!
I'm encouraged by your OGR; there are some sweet, delicate thumbnails on your blog, and in terms of your visual concept - which is a bit woolly - the idea of always ensuring the horizon etc, is somehow hidden from view is a nice way of evoking the appeal of these sort of 'lost world' narratives. One really striking use of fog/mist to create a sense of mystery and potential menace is used in the computer game Limbo - if you're not familiar with it, check out this footage, and see how the world of the game sort of falls away into the mist:
http://upload.wikimedia.org/wikipedia/en/0/03/LimboGame1.jpg
http://www.gamasutra.com/db_area/images/igf/LIMBO/screenshot.jpg
http://www.youtube.com/watch?v=GCA79zPaQe0
I think you could really push this layering/receding aesthetic that is already implied in your thumbnails. In terms of your treetop village, I actually like the more dynamic composition of 5 - because it makes us 'feel' the discovery of this unlikely conurbation - like we're the explorers. Remember that something as simple as a choice of point-of-view can add content/information to the thing depicted.
The first world war tank - great - that's exactly the kind of joined-up thinking required by a concept-artist - real world reference and knowledge plus a bit of 'what if?' magic. The idea of using the machine itself as an element in that first establishing shot is a good move in terms of upping the cinematic ante, but just beware that we want to feel the vastness of that moment too - so don't get too preoccupied with the machine.
I look forward to seeing you now really push your three scenes forward; lots more thumbnails on here, Livi - as of now - onwards!